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Cost Of Blend Shapes With Lip Sync On Mobile

Discussion in 'Scripting' started by MonkeyPuzzle, Apr 12, 2019.

  1. MonkeyPuzzle

    MonkeyPuzzle

    Joined:
    Jan 17, 2016
    Posts:
    119
    I am doing lipsync.

    Most posts that I have seen and the Unity documentation suggest having just one skinned mesh for character creation.

    I have a character with medium polygon count, say 4500 tris and want to do 3D shape phonemes, and have 5 Blend Shapes and am aiming at more powerful mobile devices. I could try and do lipsync with bones, but it seems like morphs will deliver better results.

    Any thoughts on how to balance speed and memory consumption?

    It seems like a waste of data to include the entire body in the blend shape when you are only animating the face...