Search Unity

Corrupted globalmanager asset

Discussion in 'Localisation Tools Previews' started by james7132, Nov 25, 2019.

  1. james7132

    james7132

    Joined:
    Mar 6, 2015
    Posts:
    133
    In the 0.5.0 release notes it states: "Crashing in player builds due to corrupted globalmanager asset.". Is this fixed or is it still a problem in 2019.3b12? My builds instantly crash before even writing a log, but I've recently been working with unsafe pointers in C# and am not sure if one or the other is the cause of the crash.
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    3,582
  3. Coffein

    Coffein

    Joined:
    Jan 22, 2016
    Posts:
    18
    I can confirm that our build started crashing after integrating the package 0.5.1 with 2019.3b12.
    Is there any workaround available?
     
  4. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    3,582
    No there's no simple workaround at the moment. The issue is a high priority though. A lot of the SerializeReference issues have been fixed, they are just working through the last few.
     
  5. Lynxed

    Lynxed

    Joined:
    Dec 9, 2012
    Posts:
    59
    Looks like those last few are the exact issues i'm having, when trying to use SerializedReference at all. Unity starts hanging and crashing left and right.
     
    karl_jones likes this.
  6. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    3,582
    Hi. This issue should be fixed in 2019.3.0f3