Is there's a way to create clean build of project ? After an incident of out of space on disk every build is corrupted - before it everything was ok. In editor everything is ok (in play mode), but after build the objects are messed and most of materials are corrupted. I try everything - install new version (Unity 2019.1.3 against 2019.1.2), create new project and move assets to new project, delete all from appdata/Local/Unity, LocalLow/Unity and Roaming/Unity and build still is corrupted. I will be grateful for every hint. Int my project I'am using dynamic load of prefabs from resource directory. Unity 2019.1.3, Windows 10 64-bit