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Corridors from different models

Discussion in 'Editor & General Support' started by Nirvan, Dec 11, 2013.

  1. Nirvan

    Nirvan

    Joined:
    Nov 16, 2013
    Posts:
    134
    Hi, I want to make corridors from few different models ( parts of corridor ) but there are problems with placement.
    I want to stitch every model to each other, by I think it's inpossible to do it perfectly manually, and it's time wasting.
    I tried with snapping but I can't find correct value.

    For example:
    $c1.jpg
    $c2.jpg

    It there any tool which can help me?
    Thanks.
     
  2. wccrawford

    wccrawford

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    Sep 30, 2011
    Posts:
    2,039
    Have you tried the snapping tool built in? It's the V key.
     
  3. Nirvan

    Nirvan

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    Nov 16, 2013
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    You mean edit -> snap settings ? Yes, but I have to hold ctrl key, V do nothing. And this tool transforms objects but not stitching to each other.
     
  4. Zeblote

    Zeblote

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    Feb 8, 2013
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    1,102
    It's very helpful if your modular parts have uniform sizes, say for example this tunnel is exactly 2x4x4 unity large
    Then you can place the first part at exactly 0 0 0 and snap them together perfectly without nonsense after the dot and know they're positioned right
    It will also help when building rooms and connecting the tunnels to things because they will fit without extra work or even ugly scaling
     
  5. Dustin-Horne

    Dustin-Horne

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    Apr 4, 2013
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    The scaling will also be important if you're tiling textures because you'll want the edges of the textures to match when you put your pieces together, otherwise you'll see your seams.
     
  6. Nirvan

    Nirvan

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    Nov 16, 2013
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    But first I must have model in unity large, I don't know how to scale my model to it, I using cinema 4D and there are meters.
     
  7. PrimeDerektive

    PrimeDerektive

    Joined:
    Dec 13, 2009
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    3,090
    http://docs.unity3d.com/412/Documentation/Manual/PositioningGameObjects.html

     
  8. Nirvan

    Nirvan

    Joined:
    Nov 16, 2013
    Posts:
    134
    Thanks PrimeDerektive, now it is fast and easy :)