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Corrective blendshapes in Unity

Discussion in 'Animation' started by Tubb_1977, Feb 6, 2019.

  1. Tubb_1977

    Tubb_1977

    Joined:
    Oct 13, 2017
    Posts:
    8
    Hello all!

    Any advice for the best way to implement corrective blendshapes on animated models in Unity?

    Been researching this today.. Skin Morphs and Morph Angle deformers are not supported..

    So the best way is to set up a load of blendshapes and then bring them into Unity..

    What's the best way to drive them during the animation?

    I see a few plug ins out there.. any advice as to either the best ones, or a workflow I've not figured out yet?

    Thanks!
     
  2. Bartek_Gudowski_Friend_Factory

    Bartek_Gudowski_Friend_Factory

    Joined:
    Feb 18, 2019
    Posts:
    36
    Hi!

    Did you get any answer on the corrective blendshapes in Unity? How did you resolve?

    Thanks
     
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  3. Tubb_1977

    Tubb_1977

    Joined:
    Oct 13, 2017
    Posts:
    8
    Nope, you're the only reply I've received!
     
  4. polyflow3d

    polyflow3d

    Joined:
    Oct 6, 2014
    Posts:
    147
    Corrective blendshapes are not a trivial problem and include not only skinning but also the proper rig preparation.
    I previously made a character using my own custom Editor tools for corrective mixed forms, and continue to work in this direction.
    http://polyflow.studio/Sheyla.html
     
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