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Corrective blendshapes in Unity

Discussion in 'Animation' started by Tubb_1977, Feb 6, 2019.

  1. Tubb_1977

    Tubb_1977

    Joined:
    Oct 13, 2017
    Posts:
    7
    Hello all!

    Any advice for the best way to implement corrective blendshapes on animated models in Unity?

    Been researching this today.. Skin Morphs and Morph Angle deformers are not supported..

    So the best way is to set up a load of blendshapes and then bring them into Unity..

    What's the best way to drive them during the animation?

    I see a few plug ins out there.. any advice as to either the best ones, or a workflow I've not figured out yet?

    Thanks!