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Correcting bone orientations

Discussion in 'Animation' started by clintaki, Dec 28, 2019.

  1. clintaki

    clintaki

    Joined:
    May 13, 2019
    Posts:
    14
    I purchased an asset which has bone orientations that are incorrect.




    This is happening somewhere in the artist workflow with an external animation tool. (misfit 3d)
    They seem to have the armature correct in that tool.

    Is there a tool that can correct this quickly, or other suggestions I could relay on to the artist?

    I am aware I can use the workaround of adding in additional gameobjects, but I think I'll just be dealing with issues from that constantly (ik, physics, etc.).