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Correct way to draw single eye

Discussion in 'Universal Render Pipeline' started by Mese96, Jun 22, 2020.

  1. Mese96

    Mese96

    Joined:
    Jul 23, 2013
    Posts:
    40
    How to draw left eye and right eye to seperate renderTextures?
    Using Oculus XR Subsystem and Oculus Rift CV1.

    Either static setup or with "UniversalRenderPipeline.RenderSingleCamera(context, cam);"

    Appreciating any help or hints.