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Correct rendering order

Discussion in 'General Graphics' started by pretender, Aug 7, 2015.

  1. pretender

    pretender

    Joined:
    Mar 6, 2010
    Posts:
    862
    I am experimenting with rendering queues so I came up with the solution where rendering first terrain,opaque and then transparent objects (with setRenderQueue script on unity wiki). Is this desired behaviour?

    I don't know how to measure the gains by doing this, does anybody can propose something?

    originally i posted this in the scripting section and i was informed that it's best to post here
    http://forum.unity3d.com/threads/correct-rendering-order.346081/#post-2240114

    Thanks for any help!
     
  2. pretender

    pretender

    Joined:
    Mar 6, 2010
    Posts:
    862
    Any ideas?
     
  3. pretender

    pretender

    Joined:
    Mar 6, 2010
    Posts:
    862
    Really need some info about this :)
     
  4. neno1204

    neno1204

    Joined:
    Jun 23, 2015
    Posts:
    14
    Just to let others know that I would like to hear if there is difference
     
  5. pretender

    pretender

    Joined:
    Mar 6, 2010
    Posts:
    862
    bumping this thread once again....
     
  6. pretender

    pretender

    Joined:
    Mar 6, 2010
    Posts:
    862
    nothing about this?