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Bug coreaudiod - any plans to comply with Apple's way?

Discussion in 'Audio & Video' started by Unifikation, Jul 5, 2023.

  1. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,043
    2022.3 (LTS) and the bugs in Unity that treat this process poorly, or disregard Apple's policies on live audio are still such that speaker popping glitches show up whilst operating the Editor UI in Play mode.

    Who is in charge of Audio and Apple compatibility out of Unity's 5000+ employees?

    Do you think you could let us know when you're going to get around to looking at these issues?

    Every other live audio generating app and DAW and sequencer has gotten onboard with Apple's newer ways of security and audio timing, USB bus etc processes. Might almost be time for Unity to do it. Please.
     
  2. KalUnity3D

    KalUnity3D

    Unity Technologies

    Joined:
    Jul 17, 2020
    Posts:
    15
    Hi @Unifikation, are you able to provide a bug report number for your specific issue(s)?

    In order for us to deal with those bugs and prioritise them, repro steps or projects are needed.

    - Kal
     
  3. Unifikation

    Unifikation

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    This isn't a bug. It's a matter of identifying Apple's demands for realtime audio rendering access, which your apps seeks and uses.

    This issue has been around since the release of the T1 chips.

    Are you not aware of the problems with coreaudiod?
     
  4. The_Island

    The_Island

    Unity Technologies

    Joined:
    Jun 1, 2021
    Posts:
    502
    Unfortunately, if you are not more specific, we can't tell you if we plan to fix these issues. You also point out Apple's policies but don't mention which one. We always try to improve our support on all platforms, but it is pretty tricky to tell you it is on our radar without some explanation or bug report.
     
  5. Unifikation

    Unifikation

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    Perhaps you're not an audio expert. Do you have someone on the team that is, particularly someone that's experienced with all the major DAWs and perhaps also things like After Effects, too?

    These issues are legion and legendary. Only Unity and Yamaha, so far as I know, haven't fully adopted the policies and practices that Apple's decided they want adhered so they can be both more secure and fully embrace audio noise reduction with their microphone arrays.

    Perhaps you're not super familiar with the audio "gremlins" that appeared at the introduction of the T1, then T2, and subsequent M series chips, and the Apple requirements for compliance with their ideas on both security and noise cancellation, otherwise you'd know what I'm talking about.

    If there's someone that you're friends with at FMOD, they'll be able to let you know exactly what I'm talking about.
     
  6. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,043
    Pop the below line into google:

    coreaudiod t1 t2 problems