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Core GameKit! Pooling / Spawning / Combat

Discussion in 'Assets and Asset Store' started by jerotas, Jan 27, 2013.

  1. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,308
    Yes the method doesn't return anything (null). Surely the Playmaker action supports that. Just don't store the result anywhere (there is no result). If there is no option to *not* store the result, please request that Playmaker fixes that.

    I've never seen Restart Game not work, so you'd need to send me a Scene so I can see what's going on if you need me to fix that.

    -B
     
  2. trojant

    trojant

    Joined:
    May 8, 2015
    Posts:
    26
    I will try the code you said, and Does random scale objects affects the boss pool performance? Affect batch or draw call in Unity?
     
  3. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,308
    It would not affect performance.

    Draw calls is all up to you, based on how you use your textures. Nothing to do with Pool Boss.
     
    trojant likes this.
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