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CopyTransformFromGameObjectcs.cs typo?

Discussion in 'Entity Component System' started by JooleanLogic, Apr 13, 2022.

  1. JooleanLogic

    JooleanLogic

    Joined:
    Mar 1, 2018
    Posts:
    447
    Is the extra 'cs' here a typo or to avoid some kind of name conflict?
    When you Add Component, it's the filename that appears, not the classname.
    It was the same in 0.17.

    CopyTransformFromGameObjectcs.png
     
  2. joepl

    joepl

    Unity Technologies

    Joined:
    Jul 6, 2017
    Posts:
    87
    Can you try the new 0.50.1 release package? I'm not seeing this issue.
     
  3. JooleanLogic

    JooleanLogic

    Joined:
    Mar 1, 2018
    Posts:
    447
    I get the same in 50.1.
    ecs.png
    I deleted my entities packages from project cache, system cache and the original compressed npm ones to force redownload and it's still called CopyTransformFromGameObjectcs.cs.
    Have you got a hash for the original npm package.tgz or a direct link?

    This is the download line from the upm.log file today
    and the downloaded file matches exactly that size.

    PS. In case this is my fault (borking this filename looks like something I could've done and forgotten about as I've messed with hybrid transform a lot), I still couldn't explain how that's the name inside the just downloaded compressed npm package.

    Edit--updated picture
     
    Last edited: Apr 30, 2022