Is it possible to copy a set of components from 1 Entity to another? I'm attempting to "spawn" a converted prefab ONTO an already existing entity, instead of creating a new entity out of it. Currently I can use `EntityManager.Instantiate(prefabSourceEntity)` to spawn a new entity, but I'd instead like to apply the prefab to an existing entity. My idea for this so far has been to do the Instantiate as normal (so that the LinkedEntityGroup entities also get spawned), merge the component types from both the prefab and target entity, merge them into a new archetype, and set this as the archetype for the target entity. The copy over the component data from the instantiated prefab, onto the target entity. Sadly this last bit seems to be harder then I thought. Does anyone have any ideas on how to solve this problem?