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copy/paste keyframes in Animation "Curves" mode

Discussion in 'Animation' started by funshark, Sep 28, 2014.

  1. funshark

    funshark

    Joined:
    Mar 24, 2009
    Posts:
    225
    This one bugging me for weeks now :)

    It seems that no one is affected by that but it's very hard sometimes to not be able to copy/paste keys inside the curve editor. Since the Dope sheet view is far from perfect ( when there is more than 3 animated objects, it's unreadable ), this "functionality" could save some headaches :)

    Is it something planned? Anyone has a workaround? And more generally, is there something planned to improve the dopesheet ?
     
  2. whitneymisch

    whitneymisch

    Joined:
    Jul 10, 2013
    Posts:
    6
    +1 The animators on my team have found animating directly in unity mostly unusable.
     
  3. smetzzz

    smetzzz

    Joined:
    Mar 24, 2014
    Posts:
    145
    Yes, animators and motion designer find Animation view unusable. We need Bezier curves! Hermite curves just don't do enough.
     
  4. funshark

    funshark

    Joined:
    Mar 24, 2009
    Posts:
    225
    Well, I think we need first a better layout/presentation; and maybe something more like after effect
     
  5. smetzzz

    smetzzz

    Joined:
    Mar 24, 2014
    Posts:
    145
    Agreed, A really animator friendly curve editor would open a whole world to animators and motion designer to animate inside unity rather than third party apps. This would be a smart business move on Unity's part. I know they showed the demo at Unite about the Director feature which looks like a nice timeline editor. I hope they include a nice curve and keyframe editor in that update. We probably won't see it until 5.5 or 6 though.
     
  6. funshark

    funshark

    Joined:
    Mar 24, 2009
    Posts:
    225