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copy geometry to particles?

Discussion in 'Editor & General Support' started by twelveplusplus, Mar 25, 2013.

  1. twelveplusplus

    twelveplusplus

    Joined:
    Mar 25, 2013
    Posts:
    12
    Is it possible to copy an animated geometry to a particle system? I'd like to have a simple particle system (like maybe 10 particles) and make the particles butterflies. Is there a way I can do this in unity?

    thanks :)


    12++
     
  2. Glockenbeat

    Glockenbeat

    Joined:
    Apr 24, 2012
    Posts:
    670
    That'll be more of a random movement script then, wouldn't it?

    Basically you can also animate particles in a way that they cycle through their texture sheet. Just refer to the "Texture Sheet Animation":
    http://docs.unity3d.com/Documentation/Manual/ParticleSystemModules40.html

    So what you actually do is to use a texture sheet containing all the different animation states of the butterfly and have Unity change the UV coordinates to show a new image from the sheet. That's basically how the texture sheet animation works.

    So bottom line is: Don't use your own textured mesh, create a texture sheet for particles instead and animate those.
     
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