Search Unity

  1. Check out the Unite LA keynote for updates on the Visual Effect Editor, the FPS Sample, ECS, Unity for Film and more! Watch it now!
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match: Transform 'hip' for h

Discussion in 'Animation' started by MFKJ, Nov 7, 2017.

  1. MFKJ

    MFKJ

    Joined:
    May 13, 2015
    Posts:
    101
    I have get stuck in this problem from last couple of days and don't know how to solve as I am not an animaton expert.

    I am using MCS Female Character and Mixamo Animation to animate the character but the problem is Animation is not compatible with my chracter. As i play idle animation on my character its hand go inside of the thigh. Maybe the reason is the character avatar definition is different compare to the Mixamo character.

    So I am using Mixamo animation Rig Tab and copying avatar definition From Other Avatar (MCS avatar) but getting this error.

    Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match:
    Transform 'hip' for human bone 'Hips' not found.


    Apparently error mean to change hip name to hips. But again problem is, If I configure M3DFemale (Change hip name to Hips) and bring the M3dCharacter in hierarchy again then, its name also not changing and the error still persist. what should I do ? How to make compatible Mixamo animation with my MCS character? As currently my M3dCharacter hands are going inside of the character Thigh.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,781
    Is this the only issue - the hands going inside the thigh when the animation plays? If so you can adjust the avatar muscle ranges - to limit the motion of the arms, this will keep the arms from going into the thighs, or it helps reduce it greatly.
     
  3. MFKJ

    MFKJ

    Joined:
    May 13, 2015
    Posts:
    101
    Thanks but i belive that each animation will bring new challenges. is there any generalized method to overcome the problem?
     
    Last edited: Nov 7, 2017
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,781
    Yep - adjust the muscle definitions - or - editing the animations externally to fit your own character. Those are the two options.
     
  5. Jay_Yu

    Jay_Yu

    Joined:
    Oct 26, 2018
    Posts:
    1
    Hi,
    I got the same problem, did you find the way to figure out this? If you did, can you share with me? Thanks in advance and have a good one.