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Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match: Transform 'hip' for h

Discussion in 'Animation' started by MFKJ, Nov 7, 2017.

  1. MFKJ

    MFKJ

    Joined:
    May 13, 2015
    Posts:
    264
    I have get stuck in this problem from last couple of days and don't know how to solve as I am not an animaton expert.

    I am using MCS Female Character and Mixamo Animation to animate the character but the problem is Animation is not compatible with my chracter. As i play idle animation on my character its hand go inside of the thigh. Maybe the reason is the character avatar definition is different compare to the Mixamo character.

    So I am using Mixamo animation Rig Tab and copying avatar definition From Other Avatar (MCS avatar) but getting this error.

    Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match:
    Transform 'hip' for human bone 'Hips' not found.


    Apparently error mean to change hip name to hips. But again problem is, If I configure M3DFemale (Change hip name to Hips) and bring the M3dCharacter in hierarchy again then, its name also not changing and the error still persist. what should I do ? How to make compatible Mixamo animation with my MCS character? As currently my M3dCharacter hands are going inside of the character Thigh.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Is this the only issue - the hands going inside the thigh when the animation plays? If so you can adjust the avatar muscle ranges - to limit the motion of the arms, this will keep the arms from going into the thighs, or it helps reduce it greatly.
     
  3. MFKJ

    MFKJ

    Joined:
    May 13, 2015
    Posts:
    264
    Thanks but i belive that each animation will bring new challenges. is there any generalized method to overcome the problem?
     
    Last edited: Nov 7, 2017
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Yep - adjust the muscle definitions - or - editing the animations externally to fit your own character. Those are the two options.
     
  5. Jay_Yu

    Jay_Yu

    Joined:
    Oct 26, 2018
    Posts:
    5
    Hi,
    I got the same problem, did you find the way to figure out this? If you did, can you share with me? Thanks in advance and have a good one.
     
  6. Deleted User

    Deleted User

    Guest

    still alive? i want to know the solution
     
  7. thevelsun

    thevelsun

    Joined:
    Jun 9, 2020
    Posts:
    1
    So I found the solution and its pretty simple, the problem comes from the exportation in blender, before exporting your model, select your rig and the 3d model or just press "a", then when you are exporting, make sure to check selected object, and BOUM, everything is fixed, Enjoy !
     
  8. kyzzer

    kyzzer

    Joined:
    Mar 24, 2020
    Posts:
    3
    When exporting from blender make sure to call your metarig "Hips"
     
  9. Destructive_dino

    Destructive_dino

    Joined:
    Jan 5, 2023
    Posts:
    1
    for me, my character kept sinking to the waist, so i searched up how to fix it and a solution that involved this problem came up. i tried but then this error showed