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Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match: Transform 'hip' for h

Discussion in 'Animation' started by MFKJ, Nov 7, 2017.

  1. MFKJ

    MFKJ

    Joined:
    May 13, 2015
    Posts:
    102
    I have get stuck in this problem from last couple of days and don't know how to solve as I am not an animaton expert.

    I am using MCS Female Character and Mixamo Animation to animate the character but the problem is Animation is not compatible with my chracter. As i play idle animation on my character its hand go inside of the thigh. Maybe the reason is the character avatar definition is different compare to the Mixamo character.

    So I am using Mixamo animation Rig Tab and copying avatar definition From Other Avatar (MCS avatar) but getting this error.

    Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match:
    Transform 'hip' for human bone 'Hips' not found.


    Apparently error mean to change hip name to hips. But again problem is, If I configure M3DFemale (Change hip name to Hips) and bring the M3dCharacter in hierarchy again then, its name also not changing and the error still persist. what should I do ? How to make compatible Mixamo animation with my MCS character? As currently my M3dCharacter hands are going inside of the character Thigh.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,781
    Is this the only issue - the hands going inside the thigh when the animation plays? If so you can adjust the avatar muscle ranges - to limit the motion of the arms, this will keep the arms from going into the thighs, or it helps reduce it greatly.
     
  3. MFKJ

    MFKJ

    Joined:
    May 13, 2015
    Posts:
    102
    Thanks but i belive that each animation will bring new challenges. is there any generalized method to overcome the problem?
     
    Last edited: Nov 7, 2017
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,781
    Yep - adjust the muscle definitions - or - editing the animations externally to fit your own character. Those are the two options.
     
  5. Jay_Yu

    Jay_Yu

    Joined:
    Oct 26, 2018
    Posts:
    1
    Hi,
    I got the same problem, did you find the way to figure out this? If you did, can you share with me? Thanks in advance and have a good one.