What would be the best approach to map or translate real-world coordinates (lat, long) to a scene in Unity? Just getting started so any option is on the table. Hopefully, this is the right forum.
Sounds like more of a Scripting question than a Game Design question to me. Anyway, what's your scope? The entire globe? A 100-km area? Something else? Details, we need details man!
Okay, I'll post in the scripts section. I am essentially taking real-world GPS coordinates in a 30km area, I have a 3,000x3,000 terrain area in unity I want to map it to.
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