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Cool images for the Unity3d.com gallery

Discussion in 'Made With Unity' started by David-Helgason, Aug 23, 2005.

  1. RTshaders

    RTshaders

    Joined:
    Mar 20, 2009
    Posts:
    57
  2. Tesla-Coil

    Tesla-Coil

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    Oct 30, 2012
    Posts:
    171
    Last edited: Mar 20, 2013
  3. CoS_Ethan

    CoS_Ethan

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    Jun 6, 2012
    Posts:
    67
  4. kenshin

    kenshin

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    Apr 21, 2010
    Posts:
    923
    CoS_Ethan you work is really cool.
     
  5. nile1988

    nile1988

    Joined:
    Sep 18, 2012
    Posts:
    5
  6. Xsnip3rX

    Xsnip3rX

    Joined:
    Aug 29, 2009
    Posts:
    197
    My game - Bridge Commander 2
    $BC2-Galaxy.png $BC2-SOV1.png $Defiant2.png
     
  7. elugris

    elugris

    Joined:
    Nov 19, 2012
    Posts:
    13
  8. homerender

    homerender

    Joined:
    Sep 14, 2012
    Posts:
    182
    My demo rooms. More here

    $Dark entrance.jpg $Virtual Room.jpg $2013-03-26_16-24_bwu31Z2iuiw.jpg
     
  9. Jordii

    Jordii

    Joined:
    Sep 14, 2010
    Posts:
    135
    Nice homerender, but would like to see some realtime demo of it all, if possible.
     
  10. Jlpeebles

    Jlpeebles

    Joined:
    Oct 21, 2012
    Posts:
    54
    Particle Rage - 3D particle playground

    Just made a post about it with a video.





     
    Last edited: Apr 27, 2013
  11. DanarKayfi

    DanarKayfi

    Joined:
    Aug 27, 2012
    Posts:
    69
  12. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
  13. funkyboy

    funkyboy

    Joined:
    May 15, 2013
    Posts:
    41
    Hi everyone !

    First post for me here, so i'd like to say that to begin : this forum have been really really helpful so far, thkx everyone for all that great help. (don't know if it's apropriate or not here, doesn't matter)
    well, i've been working on this interior scene for 3 weeks now, and since it's the first time i produce something decent enough, i want to share it :)
    there's just one big room and a part of the garden, not the whole flat.
    and it's still a prototype and a work in progress ... still weird lighmap glitches in a few spot ...
    i'm a beginer, i've started playing with Unity a few months ago.
    and I'm french, i apologize for my english mistakes ...

    $vinci10.jpg

    it's deferred lighting and linear color space
    lightmapped within Unity with Beast
    (thats' a hassle to get something noise free ... and that weird Atlas unwarp bug for second uv channel does'nt help either)
    here's more screen

    $screen_5120x2880_2013-05-15_15-03-52.jpg
    $screen_5120x2880_2013-05-15_15-04-39.jpg
    $screen_5120x2880_2013-05-15_15-05-03.jpg
    $screen_5120x2880_2013-05-15_15-05-52.jpg
     
  14. funkyboy

    funkyboy

    Joined:
    May 15, 2013
    Posts:
    41
    and the rest of it

    $screen_5120x2880_2013-05-15_15-07-46.jpg

    $screen_5120x2880_2013-05-15_15-09-23.jpg

    a runtime capture of Unity
    draw call are between 800 and 1500 ... is it big ? too big ? or normal

    $unityvinci_runtime.jpg

    a pc build (80mo)
    press escape to get a list of avaible keys

    hope you like it !
    and please, tell me what you think

    thx !
     
    Last edited: Apr 22, 2017
  15. homerender

    homerender

    Joined:
    Sep 14, 2012
    Posts:
    182
    Excellent visualization. :)

    But I thought, or you are using a high-poly models?
    Can you tell me how you do lighting?
     
  16. funkyboy

    funkyboy

    Joined:
    May 15, 2013
    Posts:
    41
    thkx homerender !
    object were high poly, i reduced them a lot to get something acceptable ... (the whole model in .obj is about 25mo tho)
    and here's a screen of the light setup ...
    just the 4 area light selected were include in the lightmap process ... and there is 2 bounce of light

    $lighting_area.jpg

    your interiors are really awesome, espacially the bedroom
    is there any real time demo online for this one ?
    and can you tell us a bit more about it ? it's deferred rendering, right ? you baked the lightmap in Unity or with external tool ?
    or is it forward rendring and all the GI is baked in the textures ?
     
  17. homerender

    homerender

    Joined:
    Sep 14, 2012
    Posts:
    182
  18. FlaxSycle

    FlaxSycle

    Joined:
    Oct 6, 2012
    Posts:
    232
    my work-in-progress twin stick shoot-em-up





     
  19. bubbalovesponge

    bubbalovesponge

    Joined:
    Nov 8, 2012
    Posts:
    69
  20. c-Row

    c-Row

    Joined:
    Nov 10, 2009
    Posts:
    799
    That. Looks. Awesome!
     
  21. DGoodayle

    DGoodayle

    Joined:
    Dec 5, 2011
    Posts:
    23
    Work in progress shots for The Last Hour
    Using the Nature Pack, procedural generation.

    $FieldsOfGreen.png
     
    Last edited: May 22, 2013
  22. homerender

    homerender

    Joined:
    Sep 14, 2012
    Posts:
    182
    Nature pack, Nature Pack, Nature pack... Michael O. well done.
     
  23. DGoodayle

    DGoodayle

    Joined:
    Dec 5, 2011
    Posts:
    23
    Wonders of the asset store.
    I doubt he wrote the procedural world generation too however?
     
  24. homerender

    homerender

    Joined:
    Sep 14, 2012
    Posts:
    182
    I'm afraid you have the wrong topic) Re-read the title.
     
  25. DGoodayle

    DGoodayle

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    Dec 5, 2011
    Posts:
    23
    Cool images.. Didn't misread that did I?
     
  26. homerender

    homerender

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    Sep 14, 2012
    Posts:
    182
    procedural world generation not evaluated in this topic.
     
  27. DGoodayle

    DGoodayle

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    Dec 5, 2011
    Posts:
    23
    I've updated the original post to reflect that its procedural generation.
     
  28. homerender

    homerender

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    Sep 14, 2012
    Posts:
    182
    Thats good. No any more questions ;)
     
  29. dreasgrech

    dreasgrech

    Joined:
    Feb 9, 2013
    Posts:
    200
    This is from a game I'm currently developing. We are a team of three people; I'm the game programmer, and then there's a graphic designer and a web developer.

    This is our first game :) https://www.facebook.com/typocalypse3d
    It's called Typocalypse 3D and it's a typing-shooter game.

    This is a shot I cinematic made from the game to promote the beta online :)

    $T3DPublicBeta.png
     
  30. shrey-malhotra

    shrey-malhotra

    Joined:
    Jan 27, 2013
    Posts:
    6
    We at Root2Games are working on an upcoming title - PoopRevenge.

    Here are some screenshots -

    $ingame04.png
    $image01.png
    $waypoint.png
     
  31. botumys

    botumys

    Joined:
    Apr 16, 2009
    Posts:
    707
    My new area : Scardeep.
    A lot of stuff coming from asset store. (big env/ medieval pack/ ats 2/..)
















     
  32. JonnyHilly

    JonnyHilly

    Joined:
    Sep 4, 2009
    Posts:
    741
    Last edited: Jun 4, 2013
  33. Bigglesworth

    Bigglesworth

    Joined:
    Jun 7, 2013
    Posts:
    1
    This is my first lowpoly project. The scene made in Unity 4 few month ago. Well, it's a root-candle. Some fantasy staff) More screenshots here
    $2.jpg $5.JPG
     
  34. BeetlePlay

    BeetlePlay

    Joined:
    Jan 31, 2013
    Posts:
    18
    2 botumys
    Very beautiful !
    I want to live there :)
     
  35. tiagomelobr

    tiagomelobr

    Joined:
    Dec 13, 2012
    Posts:
    10
  36. homerender

    homerender

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    Sep 14, 2012
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    182
    Cool pictures)
     
  37. Acnesss

    Acnesss

    Joined:
    Jun 16, 2013
    Posts:
    8
    The Office beta v1 :)
    i'm using Unity 4

    $acı.jpg $office sand.jpg $office.jpg $ters acı.jpg
     
  38. MegaStevenLP

    MegaStevenLP

    Joined:
    Feb 27, 2013
    Posts:
    69
    pure destruction :D $chjaoss.jpg
     
  39. peginet

    peginet

    Joined:
    Jul 11, 2013
    Posts:
    3
    This is my game not bad ;)
    Village
    $The Dark Developer Build 7-15-2013 9-14-16 PM-923.png $The Dark Developer Build 7-15-2013 9-14-36 PM-546.png $Unity 7-13-2013 12-54-13 PM-737.png
     
  40. homerender

    homerender

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    Sep 14, 2012
    Posts:
    182
    Very bad... :(
     
  41. SilentDeveloper

    SilentDeveloper

    Joined:
    Jun 5, 2013
    Posts:
    29
    Well, its been a couple long months that I've been working on this title and I've basically put almost everything I know about unity and it's capabilities into this game.

    The games still in development, and below is the trailer debuting the game, enjoy it!!

    Official Thread: http://forum.unity3d.com/threads/190637-Subject-9-Official-Debut-Trailer-(Release-Date-August-8th-2013)?p=1299121#post1299121
    Game Site: http://www.subject-9.com
    IndieDB: http://www.indiedb.com/games/subject-9
    Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=160484802




    $vtc_ss1.jpg
    $vtc_ss2.jpg
    $vtcs_ss.jpg
    $vtl_ss.jpg
    $vttf_ss.jpg
     
    Last edited: Jul 15, 2013
    Strikes and Play_Edu like this.
  42. homerender

    homerender

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    Sep 14, 2012
    Posts:
    182
    Very good))
     
  43. Jlpeebles

    Jlpeebles

    Joined:
    Oct 21, 2012
    Posts:
    54
  44. Xsnip3rX

    Xsnip3rX

    Joined:
    Aug 29, 2009
    Posts:
    197
    Bridge Commander 2
    $Untitled.png
    $Untitled4.png
    $BC2_Connie.jpg
     
  45. Gabo_campitelli

    Gabo_campitelli

    Joined:
    Oct 17, 2012
    Posts:
    297
    Last edited: Oct 15, 2013
  46. WalterEspinar

    WalterEspinar

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    Aug 23, 2011
    Posts:
    82
  47. cmpgk1024

    cmpgk1024

    Joined:
    May 23, 2013
    Posts:
    2
    This is from one of my unfinished games.
    $BRRFaBC.png
     
  48. reptilebeats

    reptilebeats

    Joined:
    Apr 28, 2012
    Posts:
    272
    Here is a poster for a game im working on for IOS
     

    Attached Files:

  49. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    2,547
    Promo video for my shader Fragmentum
    Everything is done in Unity and captured in real time.

     
    Last edited: Aug 11, 2013
    Strikes likes this.
  50. BillyMFT

    BillyMFT

    Joined:
    Mar 14, 2013
    Posts:
    178
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