Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Cool images for the Unity3d.com gallery

Discussion in 'Made With Unity' started by David-Helgason, Aug 23, 2005.

  1. WolfGames

    WolfGames

    Joined:
    Jul 25, 2011
    Posts:
    65
    Japanese Crosswords



    Decipher the encrypted pictures of this fascinating puzzle made up in best Japanese traditions. Nice graphics and accompanying music add specific entourage to the game.
    Japanese crossword is a kind of puzzle differs from usual crosswords in deciphering pictures instead of words. The numbers above and on the left indicate the quantity of colored cells across and down accordingly. For example, numbers 4 3 1 mean that there are groups of 3 and 4 colored squares and one colored square. Between the groups there must be at least one blank square.

    The main features:
    • Beautiful pictures
    • Relaxing music
    • 60 exciting levels of different complexity
    • Simple interface and easy control
    • The game stimulates memory and brain activity
    • It is suitable for beginners as well as for advanced players.



    WebSite: http://wolfgames3d.com
    iPhone free: http://itunes.apple.com/us/app/japanese-crosswords/id504940897
    iPad free: http://itunes.apple.com/us/app/japanese-crossword-hd/id514383896
     
  2. Kingknop

    Kingknop

    Joined:
    Mar 23, 2012
    Posts:
    9
    I downloaded it. Good made , but i think the Music should be japanese...
    Played it a while, its catchy ^^ i dont like puzzle Games that much, but puzzle-fans will Love it i think.
     
  3. WolfGames

    WolfGames

    Joined:
    Jul 25, 2011
    Posts:
    65
    Thanks. I think in future updates, we will add a lot of changes, including music and Japanese.
     
  4. XeviaN360

    XeviaN360

    Joined:
    Jun 3, 2010
    Posts:
    181
  5. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    Last edited: Apr 26, 2012
  6. Kaiser_Gun

    Kaiser_Gun

    Joined:
    Apr 15, 2012
    Posts:
    1
    Last edited: Apr 16, 2012
  7. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    2,972
  8. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    I didn't know if i should post this here since i already posted some screenshots last week, so i took down a couple of screenshots of last week's post to put this one here:

    $M4A1.jpg
     
  9. amduartev

    amduartev

    Joined:
    Aug 21, 2010
    Posts:
    71
    Game: SKULLCRACK -UNLEASH THE BEAST-





     
    Last edited: Apr 30, 2012
  10. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    Way too much bloom. Looks really washed out. And the colors are too saturated.
     
    Last edited: May 2, 2012
  11. MysticLine

    MysticLine

    Joined:
    Feb 24, 2012
    Posts:
    3
    Hello everybody!

    We are very pround to announce our game Ravens Hills

    Link to App Store:
    http://itunes.apple.com/us/app/ravens-hills/id503029880?mt=8










    Ravens Hills is a defense game with exceptional 3D modeled environment for iPhone and iPad. Users must rebuild their castle from ruins to full glory during 20 levels of increasingly difficult gameplay by defeating a variety of different enemies. Towers must be built on 3 different terrains and selective use of skills and spells helps to provide a better strategy against enemies and bosses. Each level consists of day and night environments and players must defend their castle and upgrade towers so they are stronger and have bigger chance to use special abilities.

    Raven Hills Features:
    * 3D environment
    * 20 day and night levels to play
    * 3 different terrains for towers
    * 3 spells to help defeat enemies
    * 18 skills for better strategy
    * 10 different enemies and final bosses
    * Impressive music and sound effects

    Device Requirements:
    * iPhone 3GS, iPhone 4, iPhone 4S, 3/4G iPod touch and iPad
    * Requires iOS 4.2 or later
    * Universal Application
    * 81.8 MB

    Pricing and Availability:
    Ravens Hills 1.2 is $1.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.

    Cheers,
    MysticLine
     
  12. amduartev

    amduartev

    Joined:
    Aug 21, 2010
    Posts:
    71
    And now?

     
  13. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    2,972
  14. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    Way better!
    I like the overall art of your game. The sky however, looks still too saturated for my taste. Maybe you can tone down the skybox color just a little bit.

    Otherwise it's great.
     
  15. Diegoale2000

    Diegoale2000

    Joined:
    Sep 16, 2008
    Posts:
    71
    Here are a couple early shots from my Android / IOS horror survival project.


    Two of the several main characters of "From Beneath" - This environment is a test placeholder .


    Sam, one of the main characters of "From Beneath" exploring the halls of the university.
    This is one of the actual in-game environments.
     
    Last edited: May 10, 2012
  16. RTshaders

    RTshaders

    Joined:
    Mar 20, 2009
    Posts:
    57
    On being inspired by the project of Devin Reimer(http://blog.almostlogical.com/2011/07/21/interactive-augmented-video-on-rails-shooter-tech-demo/),I finished my first attempt at using the match moving software to track the movements of camera from real life footage then composite 3d models with footage into Unity3d and using my custome shaders for realtime rendering so that they will appear in matched perspective and therefore appear seamless.








    Preview video(18.3MB):
    park.zip

    Image sequences used:
    http://areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_matchmover.zip
    Car Model courtesy of laurens corijn(http://laurenscorijn.com/)
    Other characters and meshes are from sample project of unity3d.
     
    Last edited: May 11, 2012
  17. RTshaders

    RTshaders

    Joined:
    Mar 20, 2009
    Posts:
    57
    small fix for the shadow
     
  18. gusmontarq

    gusmontarq

    Joined:
    May 15, 2012
    Posts:
    1
    Last edited: May 15, 2012
  19. punkvideo

    punkvideo

    Joined:
    Jan 13, 2012
    Posts:
    89


     
    Last edited: May 18, 2012
  20. punkvideo

    punkvideo

    Joined:
    Jan 13, 2012
    Posts:
    89
    alex97 tnx man. You work wery well. I perhaps upload other pictures
     
  21. jister

    jister

    Joined:
    Oct 9, 2009
    Posts:
    1,749
    a screen from a civilization simulator I made ;-)

    never actually noticed this thread, I'll be posting some eye candy from my previous job soon then :-D
     
  22. jister

    jister

    Joined:
    Oct 9, 2009
    Posts:
    1,749
    yes and no, it's kind of v1.0.
    I'll keep working on it since it's part of a puzzle/builder/sim game i'm slowly making.
    What you see is a flat world which "lives" on the surface sides of 3D geometrical figures you can build. The 3D geometry you can build in a grid that's based upon "the flower of life/metatron's cube". The births and deaths generated by the sim are usable to expand your geo figures in the grid. The complexer the shape you build the more rules you can apply in the flat world.
    Still the light gray figure in the screen is the "player" which you can control, but don't have too. The physics in there do the job also for you if wannted. I do plan on making the player a more non geometrical shape, kind of representing you as a chaotic/creative individual.
    Maybe not the best screen for a gallery... ;-)
     
  23. Betelgeuze

    Betelgeuze

    Joined:
    Dec 30, 2010
    Posts:
    94
  24. punkvideo

    punkvideo

    Joined:
    Jan 13, 2012
    Posts:
    89
  25. alex97

    alex97

    Joined:
    Nov 27, 2011
    Posts:
    45
    nice punkvideo sorry for asking you added alot pictures still whant to see more can you make a video?:)
     
    Last edited: May 18, 2012
  26. jister

    jister

    Joined:
    Oct 9, 2009
    Posts:
    1,749
    thx alex, well i love the concept of the game, the graphics could use some more juice ;-)
    as i promised some better suited screen to show of unity's graphical power, from my last job (ended 1st of may, goal was to make a demo for a puppet museum. in the museum it's set up with a custom controller, one like you use on a marionette equipped with bend sensor. we used arduino to get the data into unity) if you're interested in giving it a try with the keyboard -> http://forum.unity3d.com/threads/106680-Virtual-puppetry










     
  27. jister

    jister

    Joined:
    Oct 9, 2009
    Posts:
    1,749
    is that good or bad ;-)
    well since i was the only artist on the project, i didn't get everything as i wanted due to time shortage :-(
    you can see it in the second last screen the far off chimneys or the water towers aren't all textured among other things...
     
  28. Kingknop

    Kingknop

    Joined:
    Mar 23, 2012
    Posts:
    9
    same. F***ING EPIC WORK.
     
  29. ECA-Games

    ECA-Games

    Joined:
    Aug 24, 2010
    Posts:
    16
    Hi There... screens from our physics-based motorcycle trials game called Rock(s) Rider, for iOS. Enjoy :)













    Thread:
    HTML:
    http://forum.unity3d.com/threads/100494-iOS-ECA-Games-present-Rock(s)-Rider-(physics-based-motorcycle-trials-game)
     
  30. jister

    jister

    Joined:
    Oct 9, 2009
    Posts:
    1,749
    ah yes well with the custom controller you don't have the "floating" problem since you then just lower the controller a bit like you would with a real puppet. with the keyboard it's mostly getting the right paste for walking. it only moves forward if one foot touches the ground.
    don't really get your last question. are you asking if we can implement camera control for the player? don't thinks so because it is made as a side scroller with camera zones now and then ;-)
    also well it's more of a simulation then a game :) our programmer didn't have enough time to do real puzzles... :-( to bad the project finished before we could do all the things we planned.

    looks fun ECA ;-)
     
  31. johnnydj

    johnnydj

    Joined:
    Apr 20, 2012
    Posts:
    211





     
    Last edited: May 27, 2012
  32. Betelgeuze

    Betelgeuze

    Joined:
    Dec 30, 2010
    Posts:
    94
    A 3D visualisation for the cityhall of Genk in only 8 days:








    Video:

     
  33. tgio

    tgio

    Joined:
    Oct 25, 2011
    Posts:
    7
    is that only me who sees something relevant with this game and my concept shown last year ? :D


     
  34. suctioncup

    suctioncup

    Joined:
    May 19, 2012
    Posts:
    273
    @RTShaders, who posted a while back, (P36) thats some real amazing camera tracking you've got there. I've done stuff like that before, but for animation. Real hard. Amazing you got it to work in a a game engine.

    Hats off - respect for this guy, guys.
     
  35. FighterJet

    FighterJet

    Joined:
    Apr 17, 2012
    Posts:
    3
    These are screenshots of our game we released on the iPad / iPhone.

    $1.png $2.png $3.png
     
  36. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,458
  37. iossif

    iossif

    Joined:
    Mar 4, 2011
    Posts:
    332
    Here are 4 screenshots of our latest game HueShift.

    More information can be found here: www.hueshiftgame.com







     
  38. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    I have some images from my new game, and from some render tests done in unity :







    I have some hi-res images as well, but these are linked from my website, thats why they are small.
    Now, some shaders (for upcoming games and for download :)) :





    Hope that some of this images will go to the gallery.

     
  39. obsidian1269

    obsidian1269

    Joined:
    May 12, 2011
    Posts:
    24
    Here are some images from our game, SanJiten.

    It's basically a 3D Language Learning Game where you click on objects and add the names to your vocabulary. You can then challenge yourself in Time Attack, where the system feeds your lists back to you randomly and you must locate the objects in the environment.












    Would be happy to have any of these up on the Unity3D.com gallery. ;)
     
    Last edited: Jul 13, 2012
  40. Rush-Rage-Games

    Rush-Rage-Games

    Joined:
    Sep 9, 2010
    Posts:
    1,997
    @obsidian1269 Awesome!
     
  41. poboczny

    poboczny

    Joined:
    Sep 25, 2010
    Posts:
    553


    Check out Ubrin soon on the Asset Store!
     
  42. Jog

    Jog

    Joined:
    Feb 9, 2012
    Posts:
    138
  43. TerraSame1

    TerraSame1

    Joined:
    Nov 12, 2010
    Posts:
    151
    Hello to all...
    Here is a small taste of what is very soon to come...
    First a video then some screens.
    Your comments are really important.
    So, some feedback would be great.
    Your thoughts???
    Thanks
    terrasame.com











     
    Last edited: Sep 2, 2012
  44. cod

    cod

    Joined:
    Nov 26, 2011
    Posts:
    267
  45. Carlo Monzini

    Carlo Monzini

    Joined:
    Jul 23, 2012
    Posts:
    10
  46. ogier

    ogier

    Joined:
    Nov 23, 2011
    Posts:
    222
    Made with makeYOURlevel :)

     
  47. mcunha98

    mcunha98

    Joined:
    Jun 13, 2010
    Posts:
    261
  48. CH

    CH

    Joined:
    Jul 4, 2012
    Posts:
    109




    Look at all these devices smoothly running our game, thanks to Unity!
     
  49. QuantumTheory

    QuantumTheory

    Joined:
    Jan 19, 2012
    Posts:
    1,081
  50. dougalicious

    dougalicious

    Joined:
    Mar 16, 2012
    Posts:
    26
    [tesseract] - first person puzzle creator for iPad
    Alpha testing version available for FREE on the app store. Give it a try!!!

    This is the link for my dev blog / game site.

    This is an in game screen shot take from my iPad. It's an example of the kind of level you can create with [tesseract]


    A screen grab of the level editor


    I'd love some feedback if there are any alpha testers willing to give it a try. There are some additional instructions on my website.

    Thanks for looking!!! ENJOY!!!