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Cool images for the Unity3d.com gallery

Discussion in 'Made With Unity' started by David-Helgason, Aug 23, 2005.

  1. erenaydin

    erenaydin

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    366
    This is a screenshot from my game Ratspell. Ratspell project is discontinued but available as a mmo toolkit.
    (Made in Free version)
     

    Attached Files:

  2. n00body

    n00body

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    691
    Background:
    Over the past several months, I have been researching Physically-Based BRDFs and Image-Based Lighting. Most of my early experiments has been in a custom rendering application that I made just for testing this stuff. However, since my team has been using Unity for our game development needs, I tried porting my tech to the ShaderLab and ImageEffects systems. The results have been surprisingly good, even for my early tests. ;)

    Images:
    For the first two shots, notice how the spheres have virtually identical parameters, with only the Albedo and Fresnel parameters being changed. The third shot is from a prototype game that we ultimately had to cancel, but still works for the purposes of this demonstration. Everything in these scenes is lit by the same lighting system, no special cases!

    To get the full break down, please check out my blog. If you'd like to see the system in action, please follow this link:
    Dice Poker Prototype

    Instructions:
    Click ring to drop dice in box.
    Click chips around box to chuck chips in center.
    Click button in upper left to reset ring.

    Visible Effects:

    • Microfacet BRDF
    • Radially Symmetric Reflection Map
    • SSAO
    • Bloom
    • FXAA



     
  3. Melonsoda

    Melonsoda

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    That's great n00body!
     
  4. Chickenlord

    Chickenlord

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    May 13, 2011
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    @RTshaders
    Looks good. Quick question, does your skylight IBL version support shadow casting?

    @n00body
    Looks sweet as well. What microfacet brdf are you using? Any specific one, or something mixed up yourself?
     
  5. ivanzu

    ivanzu

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    Nov 25, 2010
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    2,065
    They look realistic because of materials they used they probably used specular and normal maps to get that effects.
     
  6. n00body

    n00body

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    691
    @Chickenlord:
    For the most part, I am using the Blinn Phong variant described by Naty Hoffman's SIGGRAPH 2010 Physically Based Rendering presentation. This one costs the least, but still gives me a sufficiently dramatic visual improvement over standard Phong/Blinn-Phong lighting models to justify the cost. Though I made some modifications to make it easier for the artist to tweak albedo and f0 parameters without worrying about them adding to <= 1.0 in linear space. I also set myself to an effective specular power range of [1, 8192].

    The really tricky part was the IBL, because I had to go off of a small presentation from Double Fine detailing the lighting tech they used for Brutal Legend. In the end, I learned a great deal about IBL in general, and managed to improve upon their tech to make it full physically based. At runtime, it also uses the same modification as before to keep <= 1.0, and one to reduce the rim effect of its Fresnel for rough materials.

    I was just lucky that I was able to get my IBL solution into Unity. Though I may be wrong, it is my understanding that Unity's cubemap editor won't let you import mipmaps created outside the editor, which is critical for cubemap IBL. Can anyone confirm or deny this notion?
     
  7. Chickenlord

    Chickenlord

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    Quite interesting. Had a look at this paper earlier when you posted it on the shaderlab forums. Haven't read it completely though. I might take a closer look at the IBL technique your using, because it looks really really cool.
    Regarding the cubemapping thing, i actually don't have any idea :D Never tried it and the only way i could think of would be pre-mipmapped dxt textures, but it's quite possible unity kills these and recompresses the whole texture. So you might very well be right on this.

    Anyways, your stuff looks cool! :D
     
  8. kenshin

    kenshin

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    Apr 21, 2010
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    920
    Really great!

    I am waiting your shader in asset store :)
     
  9. Nose

    Nose

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    Jun 21, 2011
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    36
  10. RTshaders

    RTshaders

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    Mar 20, 2009
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    @kenshin
    Thank as always.Just be patient please:)
     
  11. RTshaders

    RTshaders

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    Mar 20, 2009
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    A little bit of tweaking on overall graphic effects.



     
  12. jed500

    jed500

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    Aug 8, 2008
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    27
    Not to show cool in terms of graphical quality, but to show cool in terms of unitys flexability and the ability to script your own stuff like applications:-



    http://www.space.fusedworks.com for further details
     
  13. kenshin

    kenshin

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    Your work is really amazing!
    Congratulations!

    How many time did you worked on this?
     
  14. pepur

    pepur

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    May 28, 2011
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    31
     
    Last edited: Sep 10, 2011
  15. jed500

    jed500

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    Since february this year, so 7 months one programmer, thought it would be easier than doing from scratch, which it could have been, although I have leant alot through the process about c#, programming structure, unity3d engine, and how not to do it. Next will try pure mono c++ me thinks. Still I love unity3d and doing it from scratch would have taken much longer.
     
  16. larsbertram1

    larsbertram1

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    @pepur: absolutely gorgeous.
    i would like to see more. may be a webplayer?
    lars
     
  17. WolfGames

    WolfGames

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    Last edited: Sep 6, 2011
  18. Rush-Rage-Games

    Rush-Rage-Games

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    Looks awesome WolfGames!
     
  19. WolfGames

    WolfGames

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    Thanks ;-)
     
  20. n00body

    n00body

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    @WolfGames:
    Very nice! I like the overall sense of style, and how you make it work with Unity. ;)
     
  21. ciminojdc

    ciminojdc

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  22. ciminojdc

    ciminojdc

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  23. ciminojdc

    ciminojdc

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  24. ciminojdc

    ciminojdc

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  25. Rush-Rage-Games

    Rush-Rage-Games

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    @ciminojdc Looks great!
     
  26. StuRose

    StuRose

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    Sep 7, 2011
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    I've been using Unity to create a environment to showcase my characters in 3D. It's a work in progress over the last couple of months and has been educational.

    website of project: sturose3D.com
     
    Last edited: Sep 7, 2011
  27. nipoco

    nipoco

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    Nice atmosphere there. I like it a lot.
     
  28. pepur

    pepur

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    Thanks
     
  29. Wam

    Wam

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    Sep 11, 2011
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    1
    Hi everyone,

    There is some screenshots from our ninja game: Ninja Tooken. Ninja Tooken is an online multiplayer FPS taking place in a ninja/manga environment. Players can choose their ninja type (fire, water, earth and so on), and upgrade their character as they gain experience.














     
  30. larsbertram1

    larsbertram1

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    @wam: like it!
     
  31. Jordii

    Jordii

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    Good grief that looks nice!
     
  32. camilogomez

    camilogomez

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    Jul 21, 2008
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    Hey Guys, these are from our new game Cowboy Guns already up on the App Store. We hope you like it.

    Cheers,


     
  33. dox

    dox

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  34. Rush-Rage-Games

    Rush-Rage-Games

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  35. kerters

    kerters

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    Masterpiece! :)
     
  36. Zer0F0rce

    Zer0F0rce

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    10
    Hi all,
    very nice pictures ;)
    Here are some screenshots from an experimentally car game:

     
    Last edited: Sep 22, 2011
  37. dyox

    dyox

    Joined:
    Aug 19, 2011
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    547














    ArtWorks :






    IG :






    Chatty : Mmo Social : Game development on Facebook
     
    Last edited: Sep 22, 2011
  38. Rush-Rage-Games

    Rush-Rage-Games

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    Looks awesome Dyox!
     
  39. Avanger

    Avanger

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    Aug 26, 2011
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    My Medieval/Fantasy RPG Game:

     
  40. amduartev

    amduartev

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    Aug 21, 2010
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    My game Skullcrack -Unleash The Beast-

     
  41. TheCheese

    TheCheese

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  42. coin-god

    coin-god

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    Looks pretty damn good.
     
  43. poboczny

    poboczny

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  44. lprussel

    lprussel

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    Jul 10, 2011
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  45. Rush-Rage-Games

    Rush-Rage-Games

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  46. Aron

    Aron

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    Oct 6, 2010
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    54
    Description: Created for the Sci-fi/Horror film's near Halloween release, station survival is a first person browser based shooter game created with Unity3D. An isolated Norwegian outpost in Antarctica has sent out an urgent call for help, and it's your mission to explore the base and find out what went down. Grab your flamethrower, and prepare to fight an enemy that's unlike anything you've ever faced before. Do you think you have what it takes to survive Thule Station?

    Agency:
    Watson DG

    Client: Universal Pictures

    These images are all hi-res at 1900x900












    http://www.thethingmovie.net/game/
     
  47. n00body

    n00body

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    Oh my! That looks absolutely stunning! :eek:
     
  48. Waigo

    Waigo

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    Jul 12, 2009
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    49
  49. Diegoale2000

    Diegoale2000

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    Sep 16, 2008
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    First test for a 2d RPG game for Iphone
     
  50. WetWired

    WetWired

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    Oct 7, 2011
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    25