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Cool images for the Unity3d.com gallery

Discussion in 'Made With Unity' started by David-Helgason, Aug 23, 2005.

  1. RTshaders

    RTshaders

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    Custom shaders for daylight rendering test(reusing the assets from Bootcamp demo)

    *Real-time lighting and shadowing used(no baked light maps/AO maps)

    *Embed new daylight system which created with my own custom shaders.

    *Improved Cubemap IBL

    *Improved SSAO

    *FXAA(Fast Approximate Anti-Aliasing) On

    *NFAA(Normal Filter Anti-Aliasing) On











     
  2. warby

    warby

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    id love to see unity use this pic for promotion =^ö^=
     
  3. fivearchers

    fivearchers

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    Hive-O-Tron, rail shooter.
     
  4. kenshin

    kenshin

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    Really impressive!

    Are you planning to sell your shader in asset store?
     
  5. kurylo3d

    kurylo3d

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    Im not quite understanding what you did here that is something that unity cant already do. I understand you added some of your own forms of aa, but what is so special about your ao? how is it better then unitys? And also I dont see any other effects besides that. What else is going on in your scene?
     
  6. RTshaders

    RTshaders

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    Thanks for your words.
    Yes,I plan to sell them when everything is ready.
     
  7. RTshaders

    RTshaders

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    Troll Demo






    Troll model comes with 3dsmax sample scene.
    Enviroment map on Demo comes from http://aliasdesign.autodesk.com/downloads/environments/
    some of building assets are from Unity3d/Bootcamp

    This demo is manily for daylight rendering test with custom shaders.
    *Real-time lighting and shadowing used(no baked
    lightmaps/AO maps)
    *Embed new daylight system which created with custom
    shaders.
    *Improved Cubemap IBL
    *Improved SSAO
    *FXAA(Fast Approximate Anti-Aliasing) On

    Control camera:Mouse
    Exit:Alt+F4

    Requirement:
    Graphic card with shader model 3 support

    Exe Download:
    http://www.deviantart.com/download/243699016/troll_demo_download_01_by_rtshaders-d413bd4.zip


    Webplayer:
    http://dl.dropbox.com/u/35838166/Troll_Demo/Troll_Demo_WebPlayer.html
    or
    Download below directly and run offline
    http://dl.dropbox.com/u/35838166/Troll_Demo/Troll_Demo_WebPlayer.unity3d
     
  8. kenshin

    kenshin

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    It's very nice!
     
  9. Rastafari

    Rastafari

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    Thats amazing.
     
  10. Ricko

    Ricko

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    Agreed, that Pirates of New Horizons demo was fun! Nice image too. Well done Warby.
     
  11. Wolfos

    Wolfos

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    Wow, that looks simply amazing. How many polygons does it have?
     
  12. MysTer92

    MysTer92

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    Wolfos
    Thanks you! It have around 100k triangles in all models of scene.
     
  13. 3uhox

    3uhox

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  14. RTshaders

    RTshaders

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  15. RTshaders

    RTshaders

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  16. Kragh

    Kragh

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    An image of an interiour setting for a horse game we are working on.

     
  17. fransh

    fransh

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    LoneWolf_CGI, looking really great but what I am really wondering, how is the performance?

    Dof, bloom, realtime shadows and a lot of foliage with a large draw distance. I tried that before, and I loved the result but could not get a decent performance out of it. How did you solve it?
     
  18. wrm186

    wrm186

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    Hopefully this is low poly. Or else this looks like it could crash my computer :D Very good work though :)
     
  19. Kragh

    Kragh

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    It's 8000 tris for this inside setting, so your computer will run it just fine :) Mine is running 120 fps while inside here. If you feel it looks more complex than that, it's because I have used time on the lighting (lightmap made with Mental ray in 3dsmax)

    Here's one more from the other end (well, it looks almost the same, I know...)
     
  20. ilkeryuksel

    ilkeryuksel

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    Textures by me, high-resolution textures and lighting in real time.

    $xxx.JPG
     
  21. RTshaders

    RTshaders

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    I was wondering if the screenshot you post here is realtime rendering with Unity?
    Btw,there are more pics from 3dexport

    Are they offline rendering or unity?
    I have been research carpaint shader for quite a while that is why I bring up those questions.


    Here are more pics and demos about car I made years ago.
    http://forum.quest3d.com/index.php?topic=68385.0
    http://rtshaders.deviantart.com/gallery/24553982
     
    Last edited: Aug 7, 2011
  22. RTshaders

    RTshaders

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    Ceph heavy is from Crysis2.
    Realtime reflection in metal is the purposes of this test by Using GrabPass to create realtime reflection.
    It was built with Unity 3.3 and worked fine at Win7 64bit without openGL support.


     
  23. MysTer92

    MysTer92

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    It's all real-time in Unity.
     
  24. RTshaders

    RTshaders

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  25. MysTer92

    MysTer92

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    RTshaders
    I'm sorry, I have no desire and time to prove something.

    But I can show you a screenshot taken now with Unity Editor.

    Click to Image!
     
    Last edited: Aug 8, 2011
  26. RTshaders

    RTshaders

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    I used Photoshop way back in Windows3.1.
    It is so pointless and I have nothing to say without any webplayer/exe to run with.
     
  27. MysTer92

    MysTer92

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    RTshaders, if you think it's offline render or Photoshop, think so on
     
    Last edited: Aug 9, 2011
  28. raybarrera

    raybarrera

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    I approve of this post. It's good on its own right, but that also happens to be my car :) Vortex blue and all!
     
  29. freefall89

    freefall89

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    Something I've been working on ones in a while for a school project
     
  30. Jordii

    Jordii

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    Hypothetically this all could've been baked into textures, and therefore be a real screenshot.
     
  31. drigobarros

    drigobarros

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    Roll - my first game.

    $Schermata 2011-08-12 a 23.40.18.png $Schermata 2011-08-12 a 23.38.40.png $Schermata 2011-08-12 a 23.41.06.png
     
  32. Mikkel Christensen

    Mikkel Christensen

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    Working on my first own game title to IPhone - a Marble madness like game.
    Btw, I'm looking for a freelance coder/scripter in Denmark. :)





     
    Last edited: Aug 15, 2011
  33. Mikkel Christensen

    Mikkel Christensen

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    Last edited: Aug 14, 2011
  34. kurylo3d

    kurylo3d

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  35. Mr.Smart

    Mr.Smart

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  36. Chickenlord

    Chickenlord

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    Just saw this post. Heres the best results i could get within 30 minutes.
     

    Attached Files:

  37. lazygunn

    lazygunn

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    Hah! Youre doing much the same as me, i recognise that lil tube bugger, i'm interested in seeing how you got him working!

    Mines very much closer to the original though, trademark be damned, ill post some pics at some point
     
  38. Pulov

    Pulov

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    hey MysTer92 those cars look amazing. would be nice if you could capture a video from your player-editor to see it in motion. Nice job.
     
  39. the_gnoblin

    the_gnoblin

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    Colored bumped spec, art animations from Bulletstorm :)
    (just a test for educational purposes, of course)

    Click the picture to see it in full res
     

    Attached Files:

    Last edited: Aug 23, 2011
  40. Rush-Rage-Games

    Rush-Rage-Games

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    Wow gnoblin, that looks awesome!!!
     
  41. poboczny

    poboczny

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  42. pepur

    pepur

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  43. pepur

    pepur

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  44. abdallah123

    abdallah123

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    Hi,
    Are those made with unity? How can you make them so realistic are you using unity pro..?
     
  45. StefanB95

    StefanB95

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    I dont think it whas made with unity and Unity pro is the same you just can use some special efects and stuff but graphic is the same (thats what i think). They made it with 3ds max,Maya,Blender or a nother 3d modeling software(thats what i think) :)
     
  46. abdallah123

    abdallah123

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    Yeah cz I'm creating a game with unity and my graphics aren't so realistic..!!
    thanks for the reply :)
     
  47. Westmark

    Westmark

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    Can't see why that shouldn't be possible in unity?
     
  48. abdallah123

    abdallah123

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    We were saying that because the images are so real but I think that they can import some realistic objects and place them in unity and they get that and I thought that they are working with unity3d pro cz in the normal unity you can't add shadows...
     
  49. Mikkel Christensen

    Mikkel Christensen

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    @lazygunn - Your game is looking nice, but i wouldn't dare to make a 100% clone as you do. ;-)
    My game is going to be a bit different than marble madness, with other gaming features - its more a hybrid of a couple of games.
    Love to see how far you come with your game development.
    Cheers and have a nice weekend.
     
  50. RTshaders

    RTshaders

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    After messhing with Crysis2's models and bring them into unity so here's just a quick fire test I rig up my custom shaders on more complex exteior scene to see the daylight results.
    To test for:
    *Real-time lighting and shadowing(no baked lightmaps/AO maps)
    *Advanced Skylight system based on IBL
    *Improved SSAO
    *SSS on Ceph Heavy character
    *Realtime reflection on Ceph Heavy character by GrabPass
    *ParralaxMap on architecture
    It was built with Unity 3.4 and worked fine at Win7 64bit DX9 without openGL support.