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cool ideas

Discussion in 'Game Design' started by Deleted User, Nov 28, 2016.

  1. Deleted User

    Deleted User

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    lol
     
    Last edited by a moderator: Feb 12, 2019
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  2. absolute_disgrace

    absolute_disgrace

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    Does the sword fighting in Monkey Island count?
     
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  3. MV10

    MV10

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    At the risk of stating the obvious, there's the game actually named Diplomacy...

    I wouldn't say they "focus" on it, but many RPGs have systems that give you different dialog options based on things like your character stats, various measures of how NPCs or factions perceive you, members of your party, and so on. Fallout has a lot of this, Mass Effect does this, there's a lot of it in Deus Ex... now that I'm thinking about it, I'm tempted to say most RPGs do this.

    I wouldn't call them "combat" mechanics though, they're just dialog. They're also usually fairly shallow, so calling them "diplomacy" is generous at best.
     
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  4. ZakCollins

    ZakCollins

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    Thea: The Awakening has social combat. I highly recommend it if you like strategy games.
     
  5. Deleted User

    Deleted User

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    cool! cool, ill have to check them all out!

    haha that monkey island sword fighting is funny! .. never seen that game thanks!

    yeah plenty of games have diplomacy elements, but dont really focus on it, and its rarely ever all that incredibly exciting,
    i guess the abstractness of undertale is a way its done well.. i kinda see undertale's system as an abstract representation of .. relationships/ conversations .. various social interactions

    i would like to make an adventure game.. like Zelda or Secret of Mana, ARPG kinda game, kinda sorta, but replace ALL combat.. basically have 0 bloodshed, and instead have it be like puzzle conversations or something?? but its kinda hard to grasp exactly... not sure how id do it, its just a general desire .. i found the gameplay of those games to be the most compelling to me personally.. i might not make it exactly 0 bloodshed, but id wish to have some kind of system, or representation that is abouts equally, or moreso compelling than action physical violence combat

    Thea The Awakening looks cool! looks like civ or heroes of might and magic ... well, like Elemental games or Warlock
     
  6. absolute_disgrace

    absolute_disgrace

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    I might add crusader kings to this thread too. I've not really played it, but from what i gather there is a large focus on personal relationships.
     
  7. ZakCollins

    ZakCollins

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    Thea: The Awakening is pretty unique. I can't think of anything that is really an accurate comparison. I think if you like Civ, Elemental, and Warlock you will like it (even though it is pretty different). It's got some amazing developers (2 big pieces of free DLC they easily could have charged for), and it is made with Unity.
     
  8. FreeFly90

    FreeFly90

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    There used to be a game, Imperium Galactica, that heavily focused on diplomacy between races in the galaxy, it's almost impossible to make it run on modern computers, but i'm sure you can find some videos on YT :)
     
  9. Kiwasi

    Kiwasi

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    Diplomacy is really hard to do in video games. Largely because AIs suck at it. Players can quickly figure out how to manipulate the AI to get whatever they want. My five year old daughter is a better diplomat then the Civ AI.

    It gets better when humans are involved, but even then it's hard to manage without the face to face contact.

    Look to board games for better examples. Anything with a high focus on trade tends to encourage diplomacy. Settlers comes to mind, as does Monopoly (shudder). Both of these games don't have a combat mechanic at all. Which is a good way to go if you want the focus to be on non combat options.
     
  10. FreeFly90

    FreeFly90

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    come on, don't be always like this, Civ has avery complex AI system:


    :rolleyes:
     
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  11. hippocoder

    hippocoder

    Digital Ape Moderator

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    You forgot if (turns>threshold) DeclareWarForeverAndGandhiNukesYou();
     
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  12. SarfaraazAlladin

    SarfaraazAlladin

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    You could try making one of them new fangled neural nets the kids are talking about these days.

    That would actually be awesome, and someone here should do it.
     
  13. Deleted User

    Deleted User

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    lol
     
    Last edited by a moderator: Feb 12, 2019
  14. absolute_disgrace

    absolute_disgrace

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    Maybe you want to check out some dating sims?
     
  15. Deleted User

    Deleted User

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    lol
     
    Last edited by a moderator: Feb 12, 2019
  16. Kiwasi

    Kiwasi

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    ???

    Vanilla Settlers of Catan has zero combat. There is the soldier/robber mechanic, but that's not combat.
     
  17. Deleted User

    Deleted User

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  18. JessieK

    JessieK

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    As silly as this sounds he's not completely wrong, some dating sims (The more VN based ones) make you go through a "combat" system with the person you are trying to "woo" before you can "woo" them, so it's not impossible.

    Is it engaging? Eh that's something that depends on the design, you have to make shaking hands as pulse pounding as swinging a sword (Especially if you are removing all sword swinging from the game!) and that's going to be hard to do no matter how you look at it. But with high stakes and good writing I can see it being possible. The AI involved in making this viable though would be pretty complex, far more than any normal combat system, plus you'd likely have to write a LOT of content for the player to read so what the AI says that you are talking to doesn't become repetitive and predictable.
     
  19. EternalAmbiguity

    EternalAmbiguity

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    Last Word is one that takes a kind of RPG approach. It's pretty nifty.

    A lot of RPGs have dialog. In most of them it is for character expression, which as you say isn't really related to this. However, in a few it is actually a gameplay element.

    In Alpha Protocol, for example, dialog acts as a gameplay system where the main character can manipulate people to get his way, and it affects different characters in the game. For instance, (spoilers I suppose) there's a character you fight with near the end of one of the main arcs. Normally they run away when near death. If your "relationship" level (1-10) with that character is low enough, however, they will finish the fight--and die, of course. On the other hand, if your level is high enough (10 I think), at the end of the game when that character is instructed to kill you by another, they will simply walk away (rather than attempting to kill you).

    Also, in Wasteland 2, there are a number of situations where the "normal" sequence would be to use guns to murder a bunch of people, but with dialog you can resolve a situation peacefully. It isn't about expressing your character, it's about solving a problem.

    Bethesda games' dialog systems have almost no complexity and almost no gameplay element (no "progression" system like a reputation and no content-gating). Bioware games have a bit more of both. Finally you have very few like Alpha Protocol or the older isometric RPGs where it's a fundamental gameplay system.

    What does any of this have to do with dialog as combat/a gameplay system?
     
  20. MV10

    MV10

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    For a brief, nauseating moment, I imagined a dialog-based game written entirely in Millennial Chat Gibberish.
     
  21. Reisuj

    Reisuj

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    There was an MMO called Vanguard Saga of Heroes that had a diplomacy system. You can still find videos showing how it worked. Not sure if that's what you are thinking of but it's somewhere to look.
     
  22. Code-Rad-Design

    Code-Rad-Design

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    This basically describes Centurion - Defender of Rome (1990) to a tee. You would negotiate/charm your way through Roman-era Europe, occasionally getting into Elephant battles, and appeasing the peasants of conquered territories with gladiator/chariot shows. I re-found a few years ago, and it is still great.

    EDIT: Haha what? Welcome back me... "Messages 1" "Joined 2013" lol
     
  23. Apparaten_

    Apparaten_

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    Darkfall online was a very diplomatic focused game on a higher level.
    It is the number 1 game that has made the most amount impact on me.

    To keep it short, darkfalk online was a hardcore mmo meaning if you died, you lost everything on you. As a clan you could take over holdings and build cities. It was a seamless, non-instanced world with no safe zones.
    Diplomacy was a big part of the game, clans and alliances were made, and you always had that feeling where you might not have a home the next time you log in.
    I remember this one time when my clanleader called me in 3 in the morning because we were being sieged... (result of only having one server for both Americans and euros...)

    Massive battles both on land and on the sea.

    Getting tons of nostalgia just writing this, but what I'm trying to say here is that I doubt you could get a real diplomacy without real players.

    Yes, wars were fought in game, but also on the forums of the game, propaganda and politics was a huge part of everything.
     
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