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Convex Collider is separate from my mesh

Discussion in 'Physics' started by daibutsu, Dec 3, 2017.

  1. daibutsu

    daibutsu

    Joined:
    Nov 28, 2017
    Posts:
    18
  2. PhilSA

    PhilSA

    Joined:
    Jul 11, 2013
    Posts:
    1,296
    Seems like your actual boat mesh renderer is on a separate object. Is that object's Transform position the same as your mesh collider object's?
     
  3. daibutsu

    daibutsu

    Joined:
    Nov 28, 2017
    Posts:
    18
    I think i have managed to change it in Maya. Had to center it to the world and then center pivot. And now it looks great. Just wanted to know if it is possible to move mesh collider separately from the mesh.
     
  4. Yannick_Stoot

    Yannick_Stoot

    Joined:
    Sep 17, 2014
    Posts:
    69
    As far as I know the only way to fix this is by parrnting the visual mesh to the psysics mesh. But it is better to just fix it properly in Maya by putting it in the right position.
     
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