Hi everyone. I have a GameObject with a Rigidbody attached. I'm moving it overriding directly its velocity, which works great. The Y velocity is conserved to work as expected. But with angled walls, the applied horizontal velocity forces it to climb the wall and gravity's action won't take any effect. With 90 angled walls it works fine. Is there any alternative to move the object without having to change directly its Rigidbody's velocity?