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Converting Object to Prefab resulted in Sprite jitter

Discussion in '2D' started by mheydlauf, Jan 14, 2014.

  1. mheydlauf

    mheydlauf

    Joined:
    Nov 1, 2013
    Posts:
    10
    Hi,

    I'm creating a 2d game and have modeled a motorcycle with individual sprites for the frame, wheels and suspension. I had everything working great, then I decided to create a Prefab from the motorcycle so that I could use it as a basis for creating other bikes.

    Once I created a prefab from the motorcycle, I deleted it from the scene, and then readded it via the Prefab. However, now there is an extreme (I mean extreme!) jitter in the wheel and suspension sprites. I can't figure it out. Everything looks identical as far as I can tell. All of the rigidbodies are set to interpolate.

    Any ideas what might have gotten lost in the Prefab creation process that could result in this pronounced jitter?

    Many thanks for your time,
    Mike.
     
  2. Kurius

    Kurius

    Joined:
    Sep 29, 2013
    Posts:
    412
    I doubt that converting it to a prefab caused that. It must be something else.