Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2022.2 beta is now available for testing. To find out what's new, have a look at our 2022.2 feature highlights.
    Dismiss Notice
Dismiss Notice
Submit bug reports tagged with #Beta2022Win_Unity when you encounter unknown issues while testing the 2022.2 betas for a chance to win a year of Unity Pro. For more information, have a look at our Beta Sweepstakes Announcement.

Converting hundreds of sprites to tilemap, mouse cursor flickers

Discussion in '2D Experimental Preview' started by mgear, Jun 3, 2016.

  1. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    7,710
    Flickers between cursor and wait icon..

    also seems bit slow, feels like its updating folder or something between each sprite?
    (tried with sprite sheet that has 450 sprites)
     
  2. keely

    keely

    Joined:
    Sep 9, 2010
    Posts:
    966
    Flickers while the drag'n'drop is still going on or afterwards when its actually generating the assets?
     
  3. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    7,710
    Only while generating
     
    keely likes this.
  4. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    I think that might be normal Unity behaviour. I have the same effect when using Tiled2Unity, although not as much because the amount of assets being generated is less. Doesn't bother me much.
     
  5. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    7,710
    Yup, seems to be coming from AssetDatabase.CreateAsset()
     
unityunity