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Converting hundreds of sprites to tilemap, mouse cursor flickers

Discussion in '2D Experimental Preview' started by mgear, Jun 3, 2016.

  1. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,350
    Flickers between cursor and wait icon..

    also seems bit slow, feels like its updating folder or something between each sprite?
    (tried with sprite sheet that has 450 sprites)
     
  2. keely

    keely

    Joined:
    Sep 9, 2010
    Posts:
    967
    Flickers while the drag'n'drop is still going on or afterwards when its actually generating the assets?
     
  3. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,350
    Only while generating
     
    keely likes this.
  4. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    I think that might be normal Unity behaviour. I have the same effect when using Tiled2Unity, although not as much because the amount of assets being generated is less. Doesn't bother me much.
     
  5. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,350
    Yup, seems to be coming from AssetDatabase.CreateAsset()