This thread is to look at what is involved in converting the AR Core Depth Lab Samples, which run under the Google AR Core SDK for Unity, to run under AR Foundation. Successfully converted the Collider scene which uses a depth map to build a collision mesh. Topics include: Converting the depth map acquisition and format. Converting compute shaders. Converting the depth map into a collision mesh. Camera attributes and screen orientation. Integrating with AR Foundation occlusion. And any other challenges.