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Resolved Converting 3rd Person Template Results in all White Scene.

Discussion in 'High Definition Render Pipeline' started by Kraythax, Jan 5, 2023.

  1. Kraythax

    Kraythax

    Joined:
    Dec 31, 2022
    Posts:
    17
    I set up a new third person template and then started converting to HDRP. I added the settings, converted the materials and then got to the point i am at now where the entire scene is white for some reason. See attached photo. The question is, what could be causing this and how can I fix it?

    upload_2023-1-5_10-41-32.png

    EDIT: I did notice the following error in my console. I am not sure it has to do with it. Trying to rerun the prebaked lighting that I turned off.

    Requested realtime/indirect resolution on mesh 'Plane' is too high, clamping to maximum system size (512x512). Lower the resolution setting.


    EDIT: Re-enabling pre-baked illumination had no effect.
     
    Last edited: Jan 5, 2023
  2. Kraythax

    Kraythax

    Joined:
    Dec 31, 2022
    Posts:
    17
    I got it. I had to add an override for exposure to my volume. So create a global volume for your lighting, create HDRP volume settings. then override exposure to Automatic Histogram. I ended up copying some settings from the 3d HDRP scene example
     
    chap-unity likes this.