Hi guys, I have a ridiculously large scene which holds my entire game in it all at the same time. I turn on and off parts as they are needed, yes it uses a ton of ram lol. Im trying to move away from using ordinary Resources, for speed/performance and to get around the 4 gig texture limit, as well as allow my game files to be downloaded from a server somewhere. Is there a way to just make this entire scene addressable and build out asset bundles from it? I have read and watched a lot about asset bundles and addressables but I find it somehow confusing. What would be the best approach to convert this huge scene (>200meg) into using the asset bundles/addressables system to achieve the objectives mentioned above? Thanks.