Hey, I'm making a 2D top-down game with keyboard/mouse and gamepad support. However, there are sections where I only want the player to be able to use the gamepad. During these sections, I've tried making the control scheme set to gamepad and disabling auto-switch. While it does stay as the gamepad control scheme, the keyboard controls still work for some reason, even though I specified them as exclusive to the keyboard control scheme. Does anyone know how to make it only read the current control scheme when auto-switch is disabled? Here is an example of my control setup for movement: Here is a screenshot of my Player Input component on my player. As you can see, it is locked to the gamepad control scheme only. Nonetheless, the keyboard input is still working.