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Question Controlling which layers are effected by render scale

Discussion in 'General Graphics' started by mrCharli3, Sep 21, 2023.

  1. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    956
    Is there any way to control which layers or cameras are effected by the render scale in my URP asset? I want to create a pixelation effect on my game but want to render HP bars too, which should not be pixelated.

    I could not find a way to do this using render textures, is there a way using this instead?
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,507
  3. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    956
  4. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,507
    If you consider it a different question rather than a continuation of your existing conversation then please continue here. Sorry if that's the case!

    At first glance it certainly looked like part of the same converstion. :)