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Controlling Vulkan FFR Density Map on Windows

Discussion in 'Graphics Experimental Previews' started by fherbst, Feb 9, 2020.

  1. fherbst

    fherbst

    Joined:
    Jun 24, 2012
    Posts:
    468
    Since 2019.3 now supports Vulkan and FFR, I'd like to understand how to actually control the FFR density map. Oculus seems to do that for Quest somewhere in their OVRPlugin, but I'd like to use FFR on Windows Desktop for specific rendering effects where I could increase performance by at least 50% with FFR.

    So - how do I specify a density map for Vulkan on Windows Desktop (non-VR)?

    Some VR Quest FFR discussion in this thread, but without reply: https://forum.unity.com/threads/cro...ated-rendering-ffr-with-vulkan-for-vr.761273/ , ref @ROBYER1
     
    Dragnipurake97 and ROBYER1 like this.
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