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Help Wanted Controlling Soft Particles with Keyword Bool - Not working

Discussion in 'Shader Graph' started by PeterAndrewB, Jan 23, 2020.

  1. PeterAndrewB

    PeterAndrewB

    Joined:
    Nov 5, 2019
    Posts:
    3
    I started using keyword nodes in shadergraph/HDRP, it's been fantastic for creating variants right up until I tried to make one to control whether a particle is soft. So far controlling everything else has been fine - blend modes, colors, etc.
    It just doesn't seem to work with soft particle logic! - has anyone had any luck?
    I even tried taking everything out of my subgraph and using its contents. Attached picture, thanks!
     

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