Morning everyone, I need to inject a rotation control into our unity app doing something along these lines... Code (csharp): setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); by adding: WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE); if (wm.getDefaultDisplay().getRotation() != Display.ROTATION_90) { setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSED_LANDSCAPE); } is this something i can do within unity or do i need to access this in some other fashion? Or is it even possible at this point?