Hi ! I am making an open world game with very big terrain sizes and 3D forests close to the player. I have my shadow cascades set so that the two first cscades are for very close stuff ( < 200m) and the last two for distant mountains, up to 20km. My problem is, the 3d trees close to the player are getting rendered in every cascades, even the 20km one, where they arent relevant enough to even be one pixel wide, so its costing me thousands of useless draw calls. Is there a way to decide in which shadow cascades objects are rendered ?