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Controlling AnimatorController manually in Editor?

Discussion in 'Animation' started by OneManEscapePlan, Oct 9, 2020.

  1. OneManEscapePlan

    OneManEscapePlan

    Joined:
    Oct 14, 2015
    Posts:
    218
    I could have sworn that I used to be able to test animations in the AnimatorController like this:

    1. Start game in the Editor
    2. Select a GameObject with an AnimatorController
    3. Open "Animator" window
    4. Click a state to immediately jump to and play that animation.

    However, that doesn't seem to work in Unity 2019.4.10f1.

    Am I remembering incorrectly? Was this feature removed? Or have I forgotten a step?
     
    Last edited: Oct 9, 2020
  2. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,555
    I don't remember ever hearing about that feature before.
     
  3. nadin1223

    nadin1223

    Joined:
    Sep 10, 2020
    Posts:
    2
    4. right click on state --> select "Jump To State" Unity 2019.4.9
     
    OneManEscapePlan likes this.
  4. OneManEscapePlan

    OneManEscapePlan

    Joined:
    Oct 14, 2015
    Posts:
    218