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Controlling animation rotation and translation

Discussion in 'Animation' started by overburn404, Feb 19, 2017.

  1. overburn404


    Feb 19, 2017
    Hey guys,

    So, I've gotten the package with the CMU mocap files converted to fbx, loaded a couple of them (run and walk) in blender and trimmed them to what I needed, removed the translation on the hip bone so it would stay still, but when I run the animation in a loop, it still applies some translation and rotation to my object.

    Any ideas on how I could prevent that, or another way to do it that I'm not familiar with?
    It seems like if I want to make a basic character controller to walk and run around , running the animation constantly will eventually move and rotate the character in ways I do not want to.