Hello all. I'm basically Unity beginner, but I like it a lot. Now I need help with steering wheel animation. I'm working on little driving project and I want to animate steering wheel. I was thinking about how to do this and ended up with animation. I have vehicle model (created in blender) with steering wheel animation (and other parts animations). I also have steering wheel value in range from 0.0f to 1.0f (0.5f for straight direction). So my plan was to have paused steering wheel animation and set its normalized time of animation depending on steering value. But I don't know how to do that. I'm using "Animator" with differrent layers for different parts, so those parts can be animated independently. One shot animations works fine, but how to set specific time of animation and pause? I was trying to use this: Code (CSharp): m_Animator.Play(_AnimName, m_Animator.GetLayerIndex(_Layer), _Time); This sets correct animation time, but animations keeps playing from this time and i don't know how to pause it. Maybe "Animation" is better for my purpose....??