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Resolved Controllers not tracking and Headset is jittery

Discussion in 'XR Interaction Toolkit and Input' started by VincentSerpico, Jun 4, 2022.

  1. VincentSerpico

    VincentSerpico

    Joined:
    May 15, 2018
    Posts:
    5
    Opened "WorldInteractionDemo" from GitHib samples in 2021.3. Also followed the Unity docs for "XR Interaction Toolkit" n 2021.3

    When I launch, the controller are not tracking (they are not responsive at all) and while the headset does track, everything is very jittery.

    I did not have any of these this issue when following the "Crater with VR tutorial" in 2020.3

    Using an Oculus Quest 2, and testing via Air Link.

    Please help :/
     
  2. chris-massie

    chris-massie

    Unity Technologies

    Joined:
    Jun 23, 2020
    Posts:
    220
    Which plug-in providers do you have enabled in Edit > Project Settings > XR Plug-in Management? You may need to disable Oculus and enable OpenXR if you have that package installed, or keep Oculus enabled and uninstall OpenXR Plugin from Window > Package Manager. There is a bug with controller tracking when both packages are installed, see OXRB-11.

    If you still see performance issues or jittering afterward, can you check to see if you still see that issue if you build to device instead of running in the Unity Editor?
     
    Last edited: Jun 9, 2022
  3. VincentSerpico

    VincentSerpico

    Joined:
    May 15, 2018
    Posts:
    5
    Issue has been resolved. Thank you!
     
    chris-massie likes this.