Unity Version: 2019.3.11f1 Personal Input Manager: preview.7 - 1.0.0 OS: Windows 10 Controller: Logitech Dual Action I've been struggling with the new Unity Input System (and mostly enjoying it) for most of today as I try to get my Logitech Dual Action controllers to work with the system. I finally managed to get it responding after realizing that I needed to "listen" for the input in the Input Manager, which then assigned Joystick values instead of Gamepad values. This made me realize that the controller was being genericized as a joystick, not a gamepad as it should be. Per Unity's own documentation the controller has everything a gamepad should have; however, I wonder if it is not being conveyed properly from the joystick itself. While the controller does have the necessary pieces, they are not mapped to a gamepad (likely because Unity thinks its a joystick). Instead, the names used by Unity are shown in the sheet below. I've attached a sheet (and linked it here) showing the values that the Unity Analysis > Input Debugger shows for the controller itself. I'm assuming this data will be necessary for me if I want to write my own mapping (and maybe more?), but wondered if it would give anyone additional insight. For example, it shows "Rz" and "z" axis that should instead be the right stick on a gamepad. What could maybe work is if I could somehow trick the input system or binding manager into using both the "Rz" and "z" axis in a single Vector2 somehow, so that it would appear the same as a joystick or dpad... But I haven't had any luck doing this yet...and this isn't actually a full solution. Does anyone have experience with this? Why is the controller being characterized as a joystick? How would I create my own mapping for the controller? Most importantly, what information would I need for that? I hope I've included everything necessary, but let me know if not! I also linked an asset package with my project, showing two bindings under the Cube action map for Gamepad, one with how I have to do it for Logitech (joystick...) and the other for normal gamepads.