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Controller Swipe Direction

Discussion in 'Xiaomi' started by moldywarpe, Dec 2, 2018.

  1. moldywarpe


    Jan 18, 2017
    Ok, on to the next issue....
    Does anybody know how to determine the swipe direction of the controller?

    Oculus provides values to interrogate
    Swipe down = OVRInput.GetUp(OVRInput.RawButton.DpadDown)
    Swipe left = OVRInput.GetUp(OVRInput.RawButton.DpadLeft)

    Pico also provides values to interrogate
    SwipeDirection swipeDirection = Controller.UPvr_GetSwipeDirection(0);
    Swipe down = SwipeDirection.SwipeDown
    Swipe left = SwipeDirection.SwipeLeft

    But MiVR appears to simply provide a touch position on the ClickButton which means you have to determine when it is first touched (InputManager.ControllerState.TouchDown), and get the InputManager.ControllerState.TouchPosition then when the touch is released (InputManager.ControllerState.TouchUp) get the InputManager.ControllerState.TouchPosition and then try and calculate the drirection between the two points...!

    Surely I've missed something here and there is an easier way to do this?
    Using Mi VR SDK for Unity 1.8.7