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Resolved Controller Rotation not tracked

Discussion in 'XR Interaction Toolkit and Input' started by KimberleyC, Sep 11, 2021.

  1. KimberleyC

    KimberleyC

    Joined:
    Mar 22, 2021
    Posts:
    20
    I've followed this tutorial to set up my project for the Oculus Quest 2. The problem I have now is that although the controllers' movement can be tracked, their rotations are not, and the controllers are stuck facing forward. Is there a fix for this?

    Update: I recreated the project and now it works.
     
    Last edited: Sep 11, 2021