Hi, is there anyway that UnityXR auto show current VR device's Controller model? Or else we have to find it (eg: from VIU) and create them one by one all by ourself? Thanks!
There is currently no way to do this, but it is something the OpenXR group is working on and will eventually be integrated into Unity. For now though you will need to show controller models yourself.
ControllerModels.scene in the oculus vr integration will show them for you, but no hands or laser. What the hell are oculus playing at? No idea, all they're doing is forcing people to re-invent the wheel when they could have supplied prefabs.