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Question Controller Inputs not working properly post-build

Discussion in 'VR' started by CTurpin, Jan 31, 2023.

  1. CTurpin


    Jan 5, 2022
    When in Play mode, all the inputs work as expected, but after I build the game and deploy it to my Quest 2, some of the left hand inputs don't work properly. The secondary button (the Y button) also activates the three line menu button, but not vice versa. and the left joystick doesn't track for the Teleport activation (pushed north / south) or when the action is canceled (returned to center from any direction). I'm using the OpenXR package and the XR Interaction Toolkit and using the basic Input System that package provides. Both controllers are essentially mirrored, and post-build the right controller works perfectly fine, but the left hand controller does not. I'm not sure how to test or debug what's going on since everything works fine in playmode.
  2. nilagard


    Jan 13, 2017
    The only thing I can think of is that it's a mismatch of your controller profiles or button bindings. I don't have much else to go on when there is no pictures or code snippets provided.