Hi, I am running into difficulty adding controller support to a UI. Specifically my use pattern is this: - The input system fires a Button event when pressed, and if the EventSystem.current.currentSelectedGameObject is a particular object, I then: - Drill down to a particular menu, and default select a button there using EventSystem.current.SetSelectedGameObject What happens is the newly selected UI Button receives the OnSubmit from the prior event, basically leading to an auto click. Is there a better way to set this up? I have some hacky mitigation but I'd imagine there's a built in way to prevent. Thanks!