Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Question Control blendshapes with bones

Discussion in 'Animation' started by fortyninth, Sep 13, 2023.

  1. fortyninth

    fortyninth

    Joined:
    Apr 10, 2023
    Posts:
    1
    Hi. I have a question. Can I attach my blendshapes to bone rotation transform? I created character with rig and blendshapes, which are responsible for muscle deformations.
    There will be no animations, it will be an interactive character whose arms and legs can be bent using a controller.
    For example, I want the biceps to also contract as the arm bends, etc.
    Thx.