Hello everyone, I am trying find a way to add more control over animations at runtime, like controling root motion translation, rotation etc. One example of something I want to do is use the same "pounce" animation to make the character reach points with different distances and heights. To achieve that I tried messing around with additive layers, but found out that I can only apply root motion to override. I looked into a GDC talk about how they did the animations for the new DOOM and it's pretty much what I want to make work, but I'm struggling to find the way to do it inside unity. Does anyone have any insight? Thank you for your time!