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Games Contraptions Parkour

Discussion in 'Works In Progress' started by juliocdep, Jan 8, 2018.

  1. juliocdep

    juliocdep

    Joined:
    Sep 30, 2010
    Posts:
    22
    Hello everyone, this is my game that I have been working on in the last years. Currently I'm developing it alone in my spare time. This project was an evolution from my last one, called "Project Minamolc". This game was heavily inspired by others building games like Besiege, Scraps Mechanics and Fantastic Contraption.

    This project is a construction game based on physics in which you use different types of blocks to build the most varied machines to solve the most diverse types of obstacles and puzzles.

    The basic objective of the game is to take a special block called companion block from point A to point B by overcoming obstacles and solve puzzles along the way.

    Here is the first trailer:


    Here is a simple gameplay video showing how the game works:


    I would like to hear some feedback and for more information:

    Website
    Twitter

    And if you liked this project and you want to contribuite for it development, soon I'll launch a IndieGoGo crowdfund campaing:

    Pre-Launch IndieGoGo Campaign
     
    Deleted User, neilsimon and Billy4184 like this.
  2. ryandotdee

    ryandotdee

    Joined:
    Feb 6, 2015
    Posts:
    15
    That looks awesome :) well done
     
  3. witcher101

    witcher101

    Joined:
    Sep 9, 2015
    Posts:
    457
    which physics engine are you using??
     
  4. JohnnyA

    JohnnyA

    Joined:
    Apr 9, 2010
    Posts:
    4,614
    That is awesome! Where can I buy?!? :)
     
  5. juliocdep

    juliocdep

    Joined:
    Sep 30, 2010
    Posts:
    22
    Thanks!!!

    I'm using the default Unity physics.

    Thanks for your interest!!! It still in developing, but soon I'll lunch a crowdfund here (IndieGoGo) where you can help with development and buy a copy for a small price.
     
  6. juliocdep

    juliocdep

    Joined:
    Sep 30, 2010
    Posts:
    22
    Now Contraptions Parkour is officially on Steam:


    Soon I'll start posting devlog related posts, for now some images:








     
  7. ZhavShaw

    ZhavShaw

    Joined:
    Aug 12, 2013
    Posts:
    121
    A success in the making! Looking forward to seeing more.
     
  8. DeepMotionPhysics

    DeepMotionPhysics

    Joined:
    Jul 31, 2014
    Posts:
    239
    Well done! In case you need more robust joint & motor physics feel free to give APE a try:
     
  9. juliocdep

    juliocdep

    Joined:
    Sep 30, 2010
    Posts:
    22
    Thanks!!!

    Nice, I'll take a look.
     
  10. juliocdep

    juliocdep

    Joined:
    Sep 30, 2010
    Posts:
    22
    I’ll start posting a series showing some mains aspects of the game, first and more important the basic to start building your contraptions.
    Contraptions Parkour has a flexible way to connect the blocks. Each block has multiple connections points where you can connect another block.


    For some blocks, you also can resize these connections points.



    You can also select another pivot point in the block that you will connect in another.


    There is a drag and drop tool where you can connect adjacent blocks.


    You can connect the block in three different ways, not fixed, fixed and axis (hinge) mode.


    The axis (hinge) mode can have special configurations, but for this, I’ll leave for the next articles.

    Feel free for feedbacks and for asking any technical aspects, I’ll be glad for answer.


    If you liked the game, I would be glad if you help me spread the word, you can do that donating a twitter or facebook post at Thunderclap.

    More information: Game Website
     
    Last edited: Jan 22, 2018
  11. juliocdep

    juliocdep

    Joined:
    Sep 30, 2010
    Posts:
    22
    In Contraptions Parkour the axis (hinge) connections can be configured in different ways. They can be linked to motors to execute specific movements, such as:

    • Continuous Spin: By pressing configurable keys the axis will rotate at maximum speed that motor can perform.


    • Steerable Spin: By pressing configurable keys the axis will rotate to a specified angle.



    • Stepper Spin: By pressing configurable keys the axis will rotate at a low specified speed.



    The speed and torque of those spins are determined by in which motor the axis is connected to. A more powerful motor will give more speed and torque.

    Feel free for feedbacks and for asking any technical aspects, I’ll be glad for answer.


    More information: Game Website