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Continuously leaking 240b textures in ARKit Apps

Discussion in 'AR' started by Gzerg, Sep 21, 2017.

  1. Gzerg

    Gzerg

    Joined:
    Sep 16, 2014
    Posts:
    1
    Hey all,

    I’m seeing a stream of 240 B textures leaking into my scene when running an ARKit app. Has anyone else encountered this?

    LeakingTextures.gif

    LeakedTextureList.jpg

    I first thought it was something stupid I might be doing in but looks like it happens in the example scenes that come with UnityARKitPlugin as well. Trying to track down a potential crash and thought this leaky sink might be a good lead.

    Any ideas? Is this expected behaviour with a good reason I’m not aware of? Any insight would be greatly appreciated!

    [Using Unity 5.6.2p4 with version with version 1.0.9 of UnityARKitPlugin and running on an iPhone 6S Plus with iOS 11.0 (15A372)]
     
    Last edited: Sep 21, 2017
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,354
  3. noobler

    noobler

    Joined:
    Oct 22, 2014
    Posts:
    11
    Last edited: Sep 22, 2017
    jimmya, Peter77 and Gzerg like this.
  4. jimmya

    jimmya

    Unity Technologies

    Joined:
    Nov 15, 2016
    Posts:
    793
    Thanks for the fix, @noobler ! Merged into default.
     
    Peter77 likes this.