Hello. Is there any way to get the trail component to leave a continuous trail with a static texture, rather than it's following like a tail ? I'm trying to create a smoke effect but its dragging the texture behind the game object so it doesn't work. Thx.
Not sure about the "trail" component itself, however having used some particle systems before, it seems as though you could use a particle system as a child of your gameobject. Then make sure to check the "simulate in world space" option and give your particles a long life-span (I forget the name of the variable that does that right now) and hopefully your particles or "trail" will stick around longer. I actually have never used the trail component, so sorry if that doesn't help at all.