Search Unity

Continuous Trail

Discussion in 'General Graphics' started by Cactus_on_Fire, Jan 14, 2015.

  1. Cactus_on_Fire

    Cactus_on_Fire

    Joined:
    Aug 12, 2014
    Posts:
    675
    Hello.

    Is there any way to get the trail component to leave a continuous trail with a static texture, rather than it's following like a tail ? I'm trying to create a smoke effect but its dragging the texture behind the game object so it doesn't work.

    Thx.
     
  2. DaDarkDragon

    DaDarkDragon

    Joined:
    Jun 6, 2013
    Posts:
    115
    in the time input box, type inf and hit enter
     
  3. Cactus_on_Fire

    Cactus_on_Fire

    Joined:
    Aug 12, 2014
    Posts:
    675
    Nope, that didn't work.
     
  4. Cactus_on_Fire

    Cactus_on_Fire

    Joined:
    Aug 12, 2014
    Posts:
    675
  5. Velo222

    Velo222

    Joined:
    Apr 29, 2012
    Posts:
    1,437
    Not sure about the "trail" component itself, however having used some particle systems before, it seems as though you could use a particle system as a child of your gameobject. Then make sure to check the "simulate in world space" option and give your particles a long life-span (I forget the name of the variable that does that right now) and hopefully your particles or "trail" will stick around longer.

    I actually have never used the trail component, so sorry if that doesn't help at all.