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Continuous recording and performance?

Discussion in 'Unity Everyplay' started by Ftech, Oct 11, 2017.

  1. Ftech


    Oct 24, 2016

    i just wanted to know if using Continuous recording affects the performance of the game, we know using Action-triggered recording reduces the fps . so continuous recording will have every session with a lower fps than normal?

    we want to use continuous recording and show player the option to save past 15 secs video. so having an view replay button in the game, which the player will only press if he did something interesting in the game.
  2. Nkon


    Unity Technologies

    Jun 12, 2017

    there should be no noticeable difference in performance between continuous and triggered recording.