Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. Unity 2020 LTS & Unity 2021.1 have been released.
    Dismiss Notice
  3. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Continuous recording and performance?

Discussion in 'Unity Everyplay' started by Ftech, Oct 11, 2017.

  1. Ftech

    Ftech

    Joined:
    Oct 24, 2016
    Posts:
    3
    Hi

    i just wanted to know if using Continuous recording affects the performance of the game, we know using Action-triggered recording reduces the fps . so continuous recording will have every session with a lower fps than normal?

    we want to use continuous recording and show player the option to save past 15 secs video. so having an view replay button in the game, which the player will only press if he did something interesting in the game.
     
  2. Nkon

    Nkon

    Unity Technologies

    Joined:
    Jun 12, 2017
    Posts:
    65
    Hello,

    there should be no noticeable difference in performance between continuous and triggered recording.

    -Niko
     
unityunity