Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We've updated our Terms of Service. Please read our blog post from Unity CTO and Co-Founder Joachim Ante here
    Dismiss Notice
  4. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
Guest, the Everyplay forum is currently read-only, due to a recent shutdown in the service. Please read more here.

Continuous recording and performance?

Discussion in 'Unity Everyplay' started by Ftech, Oct 11, 2017.

  1. Ftech

    Ftech

    Joined:
    Oct 24, 2016
    Posts:
    1
    Hi

    i just wanted to know if using Continuous recording affects the performance of the game, we know using Action-triggered recording reduces the fps . so continuous recording will have every session with a lower fps than normal?

    we want to use continuous recording and show player the option to save past 15 secs video. so having an view replay button in the game, which the player will only press if he did something interesting in the game.
     
  2. Nkon

    Nkon

    Unity Technologies

    Joined:
    Jun 12, 2017
    Posts:
    47
    Hello,

    there should be no noticeable difference in performance between continuous and triggered recording.

    -Niko